View Full Version : UT2k3 Serv1 Up!!!
ghrogels
02-25-2004, 10:41 AM
unreal 2k3 server ip is:
216.57.218.61:7777
that be the IP and you can go RIGHT NOW and connect to it if yer wish, and post feed back in here. (like lag, game types that would be better, etc)
there are 6 bots in there right now, so no matter what, there should be something to do.
gimme feed back!
laters
pinged 86. not bad. Got dropped, though. :shrug:
DM is fine, but no IG, please. :x
CTF is banging, too. :up:
Ender
02-25-2004, 01:03 PM
dude, your avatar is sweet kosh!
ghrogels
02-25-2004, 03:50 PM
oks, server had to go down for a bit, but it is going back up with in 5 mins of this post,
yay
Excessive
02-25-2004, 10:01 PM
Call me a noob, but I do not know how to connect to a specific IP in UT2003. Help please.
Excessive
02-25-2004, 10:02 PM
Nevermind, I got it. :)
Excessive
02-25-2004, 10:12 PM
ping is good but downloading those mods is taking forever.
Ender
02-25-2004, 10:29 PM
what mods were you having to dl???
Excessive
02-25-2004, 10:44 PM
Skaarjpack_rc It took half an our to get all the stuff downloaded.
ghrogels
02-26-2004, 07:49 AM
you know whats funny. i was connecting to the server from the machine that the server was running on, and it took me forevar to download that stuff.
but i was late for class, so i didn't finish
wonder if there is an easier way...?
Originally posted by Excessive
Skaarjpack_rc It took half an our to get all the stuff downloaded.
IIRC, that's included in the bonus packs.. have you got 'em?
Originally posted by ghrog
you know whats funny. i was connecting to the server from the machine that the server was running on, and it took me forevar to download that stuff.
Why would you wan to run two copies of the game on the same system at the same time?? That's going to bring any system to its knees. :erm:
also, if you set the score/caplimit to zero, then your twenty-minute timelimit will be in effect. that way you have the the "999999999" scorelimit up there. :)
on it right now. avg'ing 76 ping from Detroit on cable. :up: Weaponstay is turned off, though, which is gonna be a pain in a game with a large number of players. resorting to teh shieldgun because you can't find a weapon is no fun.
ghrogels
02-26-2004, 08:45 AM
Originally posted by Kosh
Why would you wan to run two copies of the game on the same system at the same time?? That's going to bring any system to its knees. :erm:
one is the dedServ, which runs preaty light, the other was full ut2k3.
also was doing it to test the serv.
Originally posted by Kosh
Weaponstay is turned off, though, which is gonna be a pain in a game with a large number of players. resorting to teh shieldgun because you can't find a weapon is no fun.
will turn it on :)
Maddeh
02-26-2004, 09:00 AM
Ghrog, go into the ut2003.ini (or the server.ini), and the line that says 'redirecturl='. After the = put http://uz.unrealadmin.org/ There's another line just below it that says usecompression, make sure that =true.
Then anytime someone doesn't have a package on the server, it will redirect the request to unrealadmin, and send a compressed file, which should make it come down about 10K times faster. :D
ghrogels
02-26-2004, 10:00 AM
sweet dude, will do!
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