Expunge
07-16-2004, 09:41 AM
http://www.unreal.fr/rocketeer/
Alpha 2.36 - Public
Added
- Nice improvements to the main menu by Z3D.
- Made default.ini remove internal packages referenced in 2.29.
Fixed
- Players were equiped with the loadout in the lobby :s
- Removed trailing ref to internal package from default.ini
- Link gun appearing twice in weapons list.
______________________________________________________________________________
Alpha 2.35 - RC1
Added
- UTComp is automatically discarded as it is not RKT compatible.
- Default team name and password in player settings tab.
- Arsenal-based loadouts.
Changed
- Removed irrelevant tabs and settings from GUI.
- Ammo amount increased for some weapons: shock 40 (was 30), lightning 20
(was 10) and flak 20 (was 10).
- RA:UT1 loadout health and armor now 100 and 150, respectively.
- Weapon settings tab only shows RKT weapons.
- Player settings tab: removed skin selection combo and linked model to
preferred team.
- Removed "Overkill" hardcoded loadout.
- Chocolate is now the "Rocketeer" arsenal.
Fixed
- Some QA commands were broken.
- Team name field in Team create window properly filled in with user's
default team name.
- Changing team from player settings tab broke team management.
- "Loaded" command gives weapons from the current loadout only.
- Grenade launcher ammo (Rocketeer arsenal) was ignored.
______________________________________________________________________________
Alpha 2.34 - Internal
Added
- New package RocketeerMutators with Mid Air and Stock UT mutators.
- Arena number next to arena name in scoreboard title.
- Beginning of Chocolate.
Changed
- Rephrased the 22 UU error message a bit.
- New direct rocket hit code; removed deprecated direct hit event.
Fixed
- Mutate wasn't called on arena rules (2004 port).
- Arena volume startup check wrongly reported too many volumes.
______________________________________________________________________________
Alpha 2.33 - Internal
Added
- Small map start log banner.
- Scoreboard shows net damage if damage scoring is enabled.
- QA command for testing weapon replacements.
Changed
- Increased killer portrait display time to 4 seconds.
- Refined cleanable actor criterion a bit in arena cleaning rules.
- Moved RKT log banner from map start to mod start.
- Moved rocketjump and RA damage rules from Rocketeer to RocketeerGame.
- Clock shown in warmup and not when idle.
Fixed
- Trick to fire shieldgun secondary doesn't work anymore.
- New arena display was broken on net clients.
- Missing default value of QA rocketspeed property.
- Arena game locking due to player leaving to lobby!
- AN in skinner under some conditions.
- #Rocketeer wasn't default IRC channel since 3236.
______________________________________________________________________________
Alpha 2.32 - Internal
Added
- Key for Global Say in keybindings menu.
- Arena index in global say messages.
- Strip color codes from global messages.
- Limit on how often one can switch arenas, to prevent server from being
spammed with switch requests.
- Default loadout/preset setting in Game Rules tab of Host menu.
- Master server variable rkt_preset to tell which preset the server is
running (shown in server properties in the server browser).
Changed
- Removed debug message from loading screen and death message class.
- Removed workaround for hud overlays rendering only if not low detail.
- Intermediate pawn class holding all function overloads made necessary
by concurrent games support.
- Moved Gorge main menu image back to RocketeeUITex to ensure at least
one valid character exists.
- Made some loadout variables private to prevent tampering of official
presets.
Fixed
- DLO of inexistent arena view class (will be back).
- AN in round message.
- AN in team player array of team line window.
- AN in PlayerLeftTeam under some circumstances.
- Team message parsing is now passed the player's arena mutator chain, not
the global one.
- AN in DisplayOpText.
- Lobby teleport effect same as in regular arenas.
- No more "Press [Fire] to join the match" (shouldn't happen, but...)
- Servers reporting negative number of players (due to ppl connecting
through UT2004's server browser with Spectate button).
______________________________________________________________________________
Alpha 2.31 - Internal
Added
- bWalkInTeamJoinAllowed (true by default) and bRoundTeamJoinAllowed
(false by default) to allow the joining of currently playing teams
during walk-in and next round countdown, respectively.
- Refined player awareness condition.
- New main menu characters by Z3D`. Players can set their favorite or let
the game choose a random one.
- The loading screen uses the same character as the main menu.
- Server browser option to display servers with same version only (LAN and
internet tabs).
Changed
- RKT HUD overlays can now be added to subclasses of HudBase rather than
subclasses of HudCDeathMatch only.
- Acces control and admin spec proxies log their internal index instead
of friendly index.
- Cut down debug logging some.
- Warmup off by default.
Fixed
- AN when QA overlay initialization occurs when player in lobby.
- AN in base class for arena menus.
- Better positioning of mod name on loading screen.
______________________________________________________________________________
Alpha 2.30 - Internal
Added
- New startup check to ensure that no reference to internal-only packages
remain in the .ini's in public releases :/
- Common RKT base overlay class with LocalizedMessage() callback.
- Killer portrait now has health and armor icons.
- OS platform in console command Version.
- Don't allow joining of team with bDeleteMe.
- QA command ShockComboOnly: when True, only shock combo gives damage, not
shock beam nor shock ball.
Changed
- Moved package checks to new package manager class.
- Killer portrait is now an overlay.
- Reward overlay uses the new LocalizedMessage() callback.
- Removed unused minigun fire classes.
- Removed the RJ power limit on 3-rox RJ to see if this is what prevented
some rocket tricks (Fwee).
- Removed a bunch of debugging messages from global broadcast handler and
webadmin.
- Removed ability to stand on other players' shoulders. Might make a
return later.
Fixed
- AN in displaying of team score on HUD.
- Lobby: no walking, only dodging after F1 is pressed.
- Suicide or environmental kill (RKT-Blackmaniac) on last player in a team
don't result in endless rounds.
- Projectiles fired during walk-in were giving damage when exploding after
walk-in was over.
- Arena menu not popping up on net clients when map has no lobby.
- Regression: killer portrait only showing when in spectating state.
Alpha 2.36 - Public
Added
- Nice improvements to the main menu by Z3D.
- Made default.ini remove internal packages referenced in 2.29.
Fixed
- Players were equiped with the loadout in the lobby :s
- Removed trailing ref to internal package from default.ini
- Link gun appearing twice in weapons list.
______________________________________________________________________________
Alpha 2.35 - RC1
Added
- UTComp is automatically discarded as it is not RKT compatible.
- Default team name and password in player settings tab.
- Arsenal-based loadouts.
Changed
- Removed irrelevant tabs and settings from GUI.
- Ammo amount increased for some weapons: shock 40 (was 30), lightning 20
(was 10) and flak 20 (was 10).
- RA:UT1 loadout health and armor now 100 and 150, respectively.
- Weapon settings tab only shows RKT weapons.
- Player settings tab: removed skin selection combo and linked model to
preferred team.
- Removed "Overkill" hardcoded loadout.
- Chocolate is now the "Rocketeer" arsenal.
Fixed
- Some QA commands were broken.
- Team name field in Team create window properly filled in with user's
default team name.
- Changing team from player settings tab broke team management.
- "Loaded" command gives weapons from the current loadout only.
- Grenade launcher ammo (Rocketeer arsenal) was ignored.
______________________________________________________________________________
Alpha 2.34 - Internal
Added
- New package RocketeerMutators with Mid Air and Stock UT mutators.
- Arena number next to arena name in scoreboard title.
- Beginning of Chocolate.
Changed
- Rephrased the 22 UU error message a bit.
- New direct rocket hit code; removed deprecated direct hit event.
Fixed
- Mutate wasn't called on arena rules (2004 port).
- Arena volume startup check wrongly reported too many volumes.
______________________________________________________________________________
Alpha 2.33 - Internal
Added
- Small map start log banner.
- Scoreboard shows net damage if damage scoring is enabled.
- QA command for testing weapon replacements.
Changed
- Increased killer portrait display time to 4 seconds.
- Refined cleanable actor criterion a bit in arena cleaning rules.
- Moved RKT log banner from map start to mod start.
- Moved rocketjump and RA damage rules from Rocketeer to RocketeerGame.
- Clock shown in warmup and not when idle.
Fixed
- Trick to fire shieldgun secondary doesn't work anymore.
- New arena display was broken on net clients.
- Missing default value of QA rocketspeed property.
- Arena game locking due to player leaving to lobby!
- AN in skinner under some conditions.
- #Rocketeer wasn't default IRC channel since 3236.
______________________________________________________________________________
Alpha 2.32 - Internal
Added
- Key for Global Say in keybindings menu.
- Arena index in global say messages.
- Strip color codes from global messages.
- Limit on how often one can switch arenas, to prevent server from being
spammed with switch requests.
- Default loadout/preset setting in Game Rules tab of Host menu.
- Master server variable rkt_preset to tell which preset the server is
running (shown in server properties in the server browser).
Changed
- Removed debug message from loading screen and death message class.
- Removed workaround for hud overlays rendering only if not low detail.
- Intermediate pawn class holding all function overloads made necessary
by concurrent games support.
- Moved Gorge main menu image back to RocketeeUITex to ensure at least
one valid character exists.
- Made some loadout variables private to prevent tampering of official
presets.
Fixed
- DLO of inexistent arena view class (will be back).
- AN in round message.
- AN in team player array of team line window.
- AN in PlayerLeftTeam under some circumstances.
- Team message parsing is now passed the player's arena mutator chain, not
the global one.
- AN in DisplayOpText.
- Lobby teleport effect same as in regular arenas.
- No more "Press [Fire] to join the match" (shouldn't happen, but...)
- Servers reporting negative number of players (due to ppl connecting
through UT2004's server browser with Spectate button).
______________________________________________________________________________
Alpha 2.31 - Internal
Added
- bWalkInTeamJoinAllowed (true by default) and bRoundTeamJoinAllowed
(false by default) to allow the joining of currently playing teams
during walk-in and next round countdown, respectively.
- Refined player awareness condition.
- New main menu characters by Z3D`. Players can set their favorite or let
the game choose a random one.
- The loading screen uses the same character as the main menu.
- Server browser option to display servers with same version only (LAN and
internet tabs).
Changed
- RKT HUD overlays can now be added to subclasses of HudBase rather than
subclasses of HudCDeathMatch only.
- Acces control and admin spec proxies log their internal index instead
of friendly index.
- Cut down debug logging some.
- Warmup off by default.
Fixed
- AN when QA overlay initialization occurs when player in lobby.
- AN in base class for arena menus.
- Better positioning of mod name on loading screen.
______________________________________________________________________________
Alpha 2.30 - Internal
Added
- New startup check to ensure that no reference to internal-only packages
remain in the .ini's in public releases :/
- Common RKT base overlay class with LocalizedMessage() callback.
- Killer portrait now has health and armor icons.
- OS platform in console command Version.
- Don't allow joining of team with bDeleteMe.
- QA command ShockComboOnly: when True, only shock combo gives damage, not
shock beam nor shock ball.
Changed
- Moved package checks to new package manager class.
- Killer portrait is now an overlay.
- Reward overlay uses the new LocalizedMessage() callback.
- Removed unused minigun fire classes.
- Removed the RJ power limit on 3-rox RJ to see if this is what prevented
some rocket tricks (Fwee).
- Removed a bunch of debugging messages from global broadcast handler and
webadmin.
- Removed ability to stand on other players' shoulders. Might make a
return later.
Fixed
- AN in displaying of team score on HUD.
- Lobby: no walking, only dodging after F1 is pressed.
- Suicide or environmental kill (RKT-Blackmaniac) on last player in a team
don't result in endless rounds.
- Projectiles fired during walk-in were giving damage when exploding after
walk-in was over.
- Arena menu not popping up on net clients when map has no lobby.
- Regression: killer portrait only showing when in spectating state.